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Gaming & eSport

  • CD Projekt Red Offers To Help Gamescom Theft Victim As Industry Shows Its Support
    The annual Gamescom event is meant to showcase some of the best upcoming video games, but at least two apparent thefts have thrown a damper on this year’s festivities. Indie developer Ryan Laley reported that his equipment was stolen from his Gamescom booth, which he said was “a huge blow financially and mentally.” Fortunately, Laley has received an outpouring of support from the industry, including The Witcher 3 and Cyberpunk 2077 developer CD Projekt Red. On X, CD Projekt Red responded to Laley’s initial message and offered to “see if we can send a few things your way,” before adding “No choom should have to start from zero.” https://twitter.com/CyberpunkGame/status/2093352395044483450 Laley went on to thank CD Projekt Red and others in the industry for their generous offers. He also gave a shoutout to marketing consultant Indie Game Joe for donating the funds to replace his lost equipment. https://twitter.com/RyanLaley/status/2093387270556426431 In turn, Indie…
  • GTA 6 aurait pu avoir quatre personnages, mais Rockstar a eu peur des soucis d’équilibre
    ActuGaming.net GTA 6 aurait pu avoir quatre personnages, mais Rockstar a eu peur des soucis d’Ă©quilibre En montrant pour la première fois GTA 6, Rockstar Games a rapidement indiquĂ© qu’un duo […] L’article GTA 6 aurait pu avoir quatre personnages, mais Rockstar a eu peur des soucis d’Ă©quilibre est disponible sur ActuGaming.net
  • GTA 6 : voici ce qu'on a retenu de la grande prĂ©sentation de Netflix
    Jusqu’au bout, Grand Theft Auto VI aura dĂ©cidĂ© de ne rien faire comme les autres. Ă€ l’heure de passer finalement au grand rĂ©vĂ©lateur de la prĂ©sentation de gameplay, Rockstar aurait pu s’offrir les services d’un State of Play ou simplement balancer la vidĂ©o Ă  l’improviste comme il l’avait souvent fait. Mais pas cette fois. Cette fois, c’est Netflix qui rĂ©gale en hĂ©bergeant cette diffusion en exclusivitĂ© pendant 6 heures.
  • Leaked DLSS 5 Mod Shows Just How Much Nvidia’s AI Filter Can Mess With Your Games
    Nvidia hasn’t yet announced a release date for DLSS 5, which it revealed to widespread backlash earlier this year. But a recent leak has provided PC modders the ability to inject the neural rendering in almost any game, which is being used to showcase just how awful its AI-powered face filters can get. Accidentally included in a build of NBA 2K27 (via VideoCardz), an early version of DLSS 5 was accessed and made useable by the RenoDX modding community, who quickly developed a crude toolset allowing anyone to use the suite across a variety of games. These ranged from extensive tests on Control, Cyberpunk 2077, The Elder Scrolls V: Skyrim, and even Grand Theft Auto: San Andreas, each showcasing some of the benefits and the many, many drawbacks of the heavily AI-reliant post-processing that Nvidia plans to introduce. https://www.youtube.com/watch?v=oxXdIVc9Suo Control is one of the most interesting examples as it offers…
  • Pour sa prochaine console, XBOX fait un virage Ă  180 degrĂ©s et mise dĂ©sormais sur "l'efficacitĂ© et l'accessibilitĂ© tarifaire"
    Ah, il est loin, le bon vieux temps de Sarah Bond… Rappelez-vous : c’Ă©tait Ă  cette Ă©poque que l’on nous annonçait une nouvelle console de salon premium, histoire de bien prĂ©parer le terrain pour des tarifs historiques pour la fameuse Helix dont le nom de code a Ă©tĂ© annoncĂ© un peu plus tard. Finalement, un peu plus d’un an plus tard, les choses ont bien changĂ© chez XBOX : dĂ©sormais, Asha Sharma parle "d’efficacitĂ© et d’accessibilitĂ© tarifaire" pour sa prochaine console. VoilĂ  qui ne va pas dans le sens de l’histoire vis-Ă -vis du reste de l’industrie, mais aussi et surtout de XBOX, qui n’a visiblement pas montrĂ© de volontĂ© rĂ©cente de baisser les prix de ses consoles… au contraire mĂŞme.
  • It’s Time I Let Go Of My Favorite Alien Isolation 2 Theory
    Alien Isolation 2 stars a new protagonist named Blake. Creative Assembly has been clear about this all summer, but it’s only now that I’m letting it sink in. Since I first played a demo of the survival-horror game at Summer Game Fest’s Play Days this past June, I’ve been holding onto a theory that Blake’s role in the story is a bait-and-switch–that in short order Blake would be impaled by the Xenomorph and Amanda Ripley, star of the first game, would show up as the real playable character.  But it’s time I let go of that pet theory of mine. Every time Creative Assembly talks about this game, the team highlights Blake’s story. There’s too much investment on the team’s end for me to keep believing they have a trick up their sleeve.  “What I can say is the story focuses on Blake,” principal environment artist Archie Whitehead told GameSpot’s…
  • GTA 6 : entre Jason et Lucia, ce sera romance Ă  la carte
    Si la prĂ©sentation diffusĂ©e hier soir sur Netflix s’est contentĂ©e de montrer au lieu d’expliquer, Rockstar Games avait conviĂ© une sĂ©lection de mĂ©dias Ă  en apprendre plus sur les nouveautĂ©s de Grand Theft Auto VI. Parmi les enseignements les plus notables, il se trouve que la relation sentimentale entre Jason et Lucia sera plus flexible qu’on l’imaginait.
  • 7 Minutes Of New Hellraiser: Revival Gameplay Breakdown
    Saber Interactive has unleashed some gnarly and frightening new gameplay for Clive Barker’s Hellraiser: Revival, featuring a section reminiscent of the infamous Silent Hills teaser, P.T.
  • Gamescom 2026 | gc2026 - Gears of War E-Day : Marcus et Dom affrontent le cauchemar de l'Émergence dans un trailer brutal
    DĂ©voilĂ© lors de la Gamescom 2026, le retour aux sources Gears of War : E-Day, orchestrĂ© par The Coalition, prĂ©cise ses contours narratifs Ă  travers une bande-annonce "story trailer" particulièrement tendue. Direction le moment exact oĂą la surface de Sera s’est effondrĂ©e sous l’assaut des Locustes, quatorze ans avant les Ă©vĂ©nements du premier opus.
  • CommuniquĂ© de presse / gamescom 2026 | gc2026 - ArlĂ©sienne du jeu d'action Gun Fu, Spine aperçoit le bout du tunnel
    AnnoncĂ© en 2021 sous la forme d’un jeu de tir multijoueur par Ă©quipe avant de refaire surface en dĂ©cembre 2023 sous sa forme actuelle de jeu d’action solo, Spine donne des nouvelles dans le cadre de la gamescom 2026 et dispose mĂŞme d’une fenĂŞtre de sortie fixĂ©e Ă  l’Ă©tĂ© 2027 sur PS5, Xbox Series et PC. Une version Switch 2 est aussi dans les cartons pour plus tard.
  • Guide des trophĂ©es Resonance: A Plague Tale Legacy : comment dĂ©crocher le platine facilement ?
    ActuGaming.net Guide des trophĂ©es Resonance: A Plague Tale Legacy : comment dĂ©crocher le platine facilement ? Vous souhaitez dĂ©crocher le platine de Resonance: A Plague Tale Legacy, mais vous peinez Ă  […] L’article Guide des trophĂ©es Resonance: A Plague Tale Legacy : comment dĂ©crocher le platine facilement ? est disponible sur ActuGaming.net
  • La map de GTA 6 sera deux fois plus grande que GTA V, mais le jeu sera bloquĂ© Ă  30 fps
    ActuGaming.net La map de GTA 6 sera deux fois plus grande que GTA V, mais le jeu sera bloquĂ© Ă  30 fps Dans les mondes ouverts, et bien que ce ne soit pas toujours le meilleur argument […] L’article La map de GTA 6 sera deux fois plus grande que GTA V, mais le jeu sera bloquĂ© Ă  30 fps est disponible sur ActuGaming.net
  • Konami souhaite faire de Silent Hill une franchise annuelle
    Motoi Okamoto, producteur de la franchise Silent Hill, a rĂ©vĂ©lĂ© lors de la Gamescom l’ambition de Konami de transformer la sĂ©rie en une licence Ă  sortie annuelle. "Notre objectif est, nous l’espĂ©rons, d’avoir une sortie annuelle de nouveaux jeux", a-t-il confiĂ© Ă  GamesRadar+. Attention : les exemples historiques de ce genre ont plutĂ´t montrĂ© qu’il s’agit rarement d’une bonnĂ©e idĂ©e.
  • Preview : Silent Hill Townfall veut vraiment se dĂ©marquer du reste de la licence
    Silent Hill Townfall a beau sortir fin septembre, nous n’avons pas pu rĂ©sister Ă  l’envie de poser nos mains dessus Ă  la gamescom, pour une grosse session d’une heure et demie qui nous a rassurĂ©s. Sur l’ambiance du titre, en tout cas. Pour le reste, on va attendre d’en voir un peu plus.
  • Preview : Cronos : Lazarus, dĂ©jĂ  le Resident Evil 4 de Bloober Team ?
    Un an après Cronos : The New Dawn, Bloober Team remet le couvert avec son extension Cronos : Lazarus, qui se focalise sur le personnage du Gardien. Ses flingues, ses Ă©mois, ses aventures, ses packs de soin Ă  crafter avec des produits chimiques, ses gadgets uniques. Un DLC sous le signe de l’action qui pĂ©tarade sĂ©vère et qui paraĂ®t remplir ses promesses.
  • Marvel's Wolverine : une nouvelle vidĂ©o fait le point sur les fonctionnalitĂ©s du jeu
    Ă€ deux grosses semaines de la sortie mondiale de Marvel’s Wolverine, Sony Interactive Entertainment et Insomniac Games partagent une nouvelle vidĂ©o de prĂ©sentation pour entrer un peu plus dans les dĂ©tails de la prochaine exclusivitĂ© PlayStation 5.
  • Tech Experts Call Grand Theft Auto 6 The Most Visually Advanced Game To Date, Which Explains Why It’s Stuck At 30FPS
    Grand Theft Auto 6 has finally had its first big gameplay reveal, giving us our first real look at Rockstar’s massive open-world and the amount of detail it holds. It’s one that might be the most visually-impressive game we’ve ever seen, according to the experts at Digital Foundry. Digital Foundry’s Oliver Mackenzie and Richard Leadbetter have praised GTA 6’s visual presentation, with Mackenzie specifically going as far to call it the “most impressive example of real-time game rendering” he’s ever seen. The pair praised a slew of details showcased in the gameplay, including standout character rendering, especially the hair physics and skin details across not just the game’s protagonist, but many NPCs too. Ray tracing use was also praised, with the pair pointing out how Rockstar has delicately implemented it in the right places for the biggest impact, and is leaning on older conventional methods in the pursuit for a…
  • It’s Totally Fine For Epic To Lock A Fortnite Skin Behind A Trip To Disneyland
    Disney and Epic Games caused a bit of a stir recently when they unveiled their latest collaboration: a Fortnite skin that you can only get by riding the Millennium Falcon: Smuggler’s Run ride at Disneyland in California or Disney World in Florida. There’s been a lot of spirited discussion about this skin since then, as most of the folks who had something to say about the situation seemed pretty annoyed about it.  Honestly, even though I just made my once-per-decade visit to Disneyland back in June, I think it’s a pretty cool idea, because the skin they’re offering is something almost nobody would have cared about were it released the way Fortnite skins usually are. The skin in question is Forsworn Trooper, a generic criminal sporting pieces of salvaged stormtrooper armor. He’s got an admittedly cool design, but this guy has never appeared in any actual Star Wars media. That…
  • Preview : Saw : Genesis est un piège vicieux qui ne nous a pas laissĂ©s indemnes
    Attention, nouvelle règle : si vous ĂŞtes une grande franchise de films d’horreur, vous serez nĂ©cessairement adaptĂ© en jeu multijoueur asymĂ©trique avant la fin de la dĂ©cennie. VoilĂ , c’est comme ça. Après Vendredi 13, Massacre Ă  la Tronçonneuse, Killer Klowns et bientĂ´t Halloween, c’est Saw qui passe Ă  la moulinette des galĂ©jades entre amis sous la direction du studio polonais Bloober Team (Silent Hill 2, Layers of Fear). VoilĂ  Saw : Genesis, Ă©trange prĂ©quelle de la saga en dix Ă©pisodes.
  • Le dĂ©veloppement de GTA 6 n’a pas eu recours Ă  l’IA gĂ©nĂ©rative, et aucune microtransaction n’est prĂ©vue… pour l’instant
    ActuGaming.net Le dĂ©veloppement de GTA 6 n’a pas eu recours Ă  l’IA gĂ©nĂ©rative, et aucune microtransaction n’est prĂ©vue… pour l’instant On ne vous apprend rien, l’IA gĂ©nĂ©rative compte s’imposer (et commence dĂ©jĂ ) dans les studios […] L’article Le dĂ©veloppement de GTA 6 n’a pas eu recours Ă  l’IA gĂ©nĂ©rative, et aucune microtransaction n’est prĂ©vue… pour l’instant est disponible sur ActuGaming.net
  • Charmes Resonance: A Plague Tale Legacy : oĂą tous les obtenir pour le trophĂ©e Superstitieuse ?
    ActuGaming.net Charmes Resonance: A Plague Tale Legacy : oĂą tous les obtenir pour le trophĂ©e Superstitieuse ? Pour obtenir le trophĂ©e platine de Resonance: A Plague Tale Legacy, vous devrez rĂ©cupĂ©rer tous […] L’article Charmes Resonance: A Plague Tale Legacy : oĂą tous les obtenir pour le trophĂ©e Superstitieuse ? est disponible sur ActuGaming.net
  • GTA 6 a bĂ©nĂ©ficiĂ© de la crĂ©ation de plus 600 000 animations pour, entre autres, ses PNJ et sa faune
    ActuGaming.net GTA 6 a bĂ©nĂ©ficiĂ© de la crĂ©ation de plus 600 000 animations pour, entre autres, ses PNJ et sa faune Ă€ la suite de la diffusion du large aperçu de GTA 6 ce 27 aoĂ»t, […] L’article GTA 6 a bĂ©nĂ©ficiĂ© de la crĂ©ation de plus 600 000 animations pour, entre autres, ses PNJ et sa faune est disponible sur ActuGaming.net
  • MĂ©moire cash - Batman Arkham Asylum : le jour oĂą les jeux de super-hĂ©ros ont cessĂ© d’être mĂ©diocres
    Sorti en 2009, Batman : Arkham Asylum a marqué un tournant majeur dans l’histoire des adaptations vidéoludiques de comics. Entre atmosphère gothique, écriture maîtrisée et gameplay au cordeau, Rocksteady Studios a imposé une nouvelle norme pour le genre, sans effets de style exagérés, mais avec une ambition assumée et une exécution redoutable.
  • Xbox’s Disc-To-Digital Program Means Microsoft Is Probably Done With Discs Too
    Despite mixed messages when it comes to when we can expect the next PlayStation and Xbox, one aspect about the next generation seems to be clearer than ever: Discs are going away. Earlier this year, Sony announced that it would be ending physical disc production for all PlayStation games launching after January 2028, confirming that the company’s next console will almost certainly be digital-only. Microsoft hasn’t made as strong a statement yet, instead opting to introduce a program allowing Xbox owners to convert some of their physical games into perpetual digital licenses. But it’s a program that would not need to exist if the next Xbox was being designed with a disc drive in mind. Despite some confusion around the initial reveal, Xbox’s disc-to-digital program is simple on the surface. Instead of requiring a disc to be in your console to play (since all games are downloaded or streamed now…
  • 2026 Upcoming Games Release Schedule
    2026 has begun, and it looks to be a very exciting year for video games. In addition to being the first full year for the Switch 2–we’ll surely hear about even more games for the system as we move further into the year–2026 will also see the release of Grand Theft Auto 6, which is widely anticipated as one of the biggest entertainment launches of all time, if it doesn’t get yet another delay. We’ll see plenty of other sequels to popular franchises, as well as a number of brand-new games across everything from console to mobile. In order for you to keep track of everything coming in 2026, GameSpot has broken down the entire year by month, showing games with final release dates as well as games given a nebulous “2026” window. As more games are announced, they’ll be added to this list, and those given final dates will…
  • Turn-Based-Tactics Fans Are Suddenly Eating Very Well
    The XCOM series has been effectively on hiatus for many years now, and AAA turn-based-tactics games have been pretty hard to come by recently. That’s changing, however, starting with this week’s launch of Star Wars Zero Company. It’s effectively a marriage of classic XCOM gameplay and Clone Wars-era Star Wars storytelling, and within a few minutes of starting it, I got that same rush of excitement I got the first time I played an XCOM game.  Typically, I try to savor turn-based tactical experiences like this as much as possible, because I know it’s going to be at least a few years before something like it comes along again. The last XCOM-esque turn-based-tactics game I can even recall playing was Classified: France ’44, which released well over two years ago. I enjoyed that one so much that I considered just starting it over again, because there wasn’t really anything else…
  • Resonance: A Plague Tale Legacy Is Good If You Do The Necessary Homework Beforehand
    Resonance: A Plague Tale Legacy faces a difficult balancing act. Can it move away from its predecessors’ terrifying waves of rats and still deliver a supernatural terror that ties into rewarding environmental puzzles? Can it ditch the series’ sibling protagonists and still tell a moving story focused on two people learning to lean on one another? And can it add fierce, frenetic combat to the franchise’s formula as a new gameplay pillar without abandoning its core identity as a puzzle game? At times, Resonance succeeds–especially during its stronger first half–but it too often loses its footing. And as the game increasingly misses the mark, it further distances itself from what worked so well in the first two A Plague Tale games without adding anything to make up for the loss. Set in 1334, about 15 years prior to the first two A Plague Tale games, Resonance follows Sophia instead of…
  • GTA 6’s Long Wait Has People Realizing Their Own Mortality
    You might expect people to talk about the visuals, lighting, action sequences, or gunplay after Grand Theft Auto VI’s brand-new extended-look trailer showed off over 25 minutes of new footage. But the top comments on Rockstar’s YouTube upload of the video deal more with the human condition than expected. In fact, there’s quite a bit of talk about death and remembrance. The top comment (at the time of publication) states: “a moment of silence for people that didn’t make it here.” Meanwhile, another person writes: “Objective: Stay alive till release day.” It’s been a long wait for GTA 6, especially since GTA 5 originally launched almost 13 years ago.  Not only has a lot happened to the gaming industry as a whole since GTA 5 came out, but also to people’s personal lives. For instance, another person typed: “Bro, I went through middle school, high school, and college … now…
  • Fable Hands-On Impressions
    My actual experience of Fable’s combat is far different from the disappointing footage released earlier this week.
  • DĂ©jĂ  en retard de 10 ans, Squadron 42 met son Ă©nième report sur le dos de GTA 6
    Initialement annoncĂ© pour une sortie en 2016 avec la promesse qu’il ne serait pas retardĂ© (ce qui ne cessera jamais d’ĂŞtre drĂ´le), Squadron 42, le jeu solo prenant place dans l’univers de Star Citizen, nous avait laissĂ© des nouvelles optimistes en vue d’une sortie en 2026. Mais chez Cloud Imperium Games, les habitudes ont la vie dure.
  • Artefacts Resonance: A Plague Tale Legacy : oĂą tous les obtenir pour le trophĂ©e Fureteuse ?
    ActuGaming.net Artefacts Resonance: A Plague Tale Legacy : oĂą tous les obtenir pour le trophĂ©e Fureteuse ? Pour platiner Resonance: A Plague Tale Legacy, vous allez devoir trouver toutes les reliques du […] L’article Artefacts Resonance: A Plague Tale Legacy : oĂą tous les obtenir pour le trophĂ©e Fureteuse ? est disponible sur ActuGaming.net
  • Preview : Stranger Than Heaven est ma grande dĂ©ception de la Gamescom 2026
    Depuis quelques mois, Sega et RGG Studio mènent une jolie petite campagne marketing autour de Stranger Than Heaven, grande Ă©popĂ©e chez les yakuzas qui se dĂ©roule en cinq pĂ©riodes, de 1915 Ă  1965, dans cinq villes diffĂ©rentes. Nous suivrons le jeune Makoto Daito, immigrant sans le sou qui va dĂ©couvrir les gros billets du showbiz et monter l’Ă©chelle sociale par ce biais, sans oublier de casser quelques nuques entre deux concerts. C’est justement la bagarre qui Ă©tait au cĹ“ur de la dĂ©mo concoctĂ©e pour la Gamescom 2026. Et franchement, elle n’inspire pas confiance du tout, malgrĂ© des premières bandes-annonces enthousiasmantes.
  • La situation n'Ă©tait pas assez dĂ©sastreuse : de nouveaux droits de douane amĂ©ricains sont envisagĂ©s sur les semi-conducteurs
    L’administration Trump envisagerait une nouvelle vague de droits de douane sur les semi-conducteurs, selon des informations rapportĂ©es par Politico citant huit sources proches du dossier. Cette mesure, qui serait encore en cours d’Ă©laboration, a de quoi inquiĂ©ter particulièrement l’industrie technologique amĂ©ricaine (et donc celle du jeu vidĂ©o aussi), dĂ©jĂ  confrontĂ©e Ă  une pĂ©nurie de puces haut de gamme Ă  cause de la demande explosive liĂ©e Ă  l’IA.
  • The Witcher 3: Wild Hunt : Le remaster du RPG en monde ouvert de CD Projekt devrait tourner en 30 Ă  40 fps sur Switch 2
    ActuGaming.net The Witcher 3: Wild Hunt : Le remaster du RPG en monde ouvert de CD Projekt devrait tourner en 30 Ă  40 fps sur Switch 2 C’est dĂ©sormais officiel depuis la cĂ©rĂ©monie d’ouverture de la Gamescom 2026 qui a eu lieue […] L’article The Witcher 3: Wild Hunt : Le remaster du RPG en monde ouvert de CD Projekt devrait tourner en 30 Ă  40 fps sur Switch 2 est disponible sur ActuGaming.net
  • GTA 6 Looks Like It Features This Popular TV Show Apartment
    GTA 6 takes place in Vice City, which is a stand-in for Miami, and it appears the game will feature a Miami apartment building from a popular TV show. Eagle-eyed fans noticed that Dexter Morgan’s apartment in Miami from the TV show Dexter appears to be in GTA 6. The TV show is set in Miami and the exterior shots were filmed at the Bay Harbor Club condos in Miami. You can see comparison images below. https://twitter.com/DrakoAfoa/status/2093121257457815587 Others have pointed out that by the time GTA 6 releases in November, the second season of Dexter Resurrection will be airing. Some have theorized that they might find someone who looks like Dexter Morgan walking around Vice City, or that the game might satirize the character or the show. That remains to be seen, but Rockstar’s Rob Nelson said told IGN that the developer is being “careful” about what it chooses to…
  • CommuniquĂ© de presse / gamescom 2026 | gc2026 - Amplitude remet le couvert de la stratĂ©gie historique avec Humankind 2
    Ă€ l’aide d’une bande-annonce qui nous rappelle, parfois non sans cruautĂ©, que l’on ne choisit pas le lieu et l’heure de sa naissance, Amplitude Studios a profitĂ© de la gamescom de Cologne pour annoncer Humankind 2, le successeur du jeu de stratĂ©gie sorti en 2021, quand le studio parisien faisait encore partie de Sega.
  • Squadron 42 : Cloud Imperium Games (Star Citizen) repousse la sortie du jeu au 2ème trimestre 2027 Ă  cause… de GTA 6
    ActuGaming.net Squadron 42 : Cloud Imperium Games (Star Citizen) repousse la sortie du jeu au 2ème trimestre 2027 Ă  cause… de GTA 6 Vous l’aviez peut-ĂŞtre oubliĂ© (et honnĂŞtement nous pourrons difficilement vous le reprocher) mais Squadron 42 […] L’article Squadron 42 : Cloud Imperium Games (Star Citizen) repousse la sortie du jeu au 2ème trimestre 2027 Ă  cause… de GTA 6 est disponible sur ActuGaming.net
  • Marvel’s Wolverine : Insomniac Games dĂ©voile les fonctionnalitĂ©s en vidĂ©o avant sa sortie
    ActuGaming.net Marvel’s Wolverine : Insomniac Games dĂ©voile les fonctionnalitĂ©s en vidĂ©o avant sa sortie Une chose est sĂ»re, Marvel’s Wolverine n’aura pas de retard, le jeu Ă©tant dĂ©sormais passĂ© […] L’article Marvel’s Wolverine : Insomniac Games dĂ©voile les fonctionnalitĂ©s en vidĂ©o avant sa sortie est disponible sur ActuGaming.net
  • Star Wars Zero Company Actually Made Me Care About The Clone Wars Era
    Star Wars Zero Company is a great take on the XCOM-like turn-based tactics game, and as I said in my review, it actually pushes the genre forward with a blend of new ideas and excellent execution. But as laudable as that is, Zero Company actually managed to accomplish something much more daunting: it made me care about the Clone Wars era of Star Wars. I am an old-timer of a Star Wars fan, raised on the original trilogy, and I have distinct memories of watching the prequel films. I enjoyed them, I convinced myself I loved them, but over time the shine of “new Star Wars” faded and I was left with movies that were largely mediocre. I’ve since settled into a position taken by lots of Star Wars fans, and especially those my age: I give George Lucas credit for having some interesting ideas and a distinct authorial vision…
  • Fable Dev Happy About Delay To 2027 To Avoid “Chaotic Window,” And We All Know That Means GTA 6
    Microsoft’s new Fable game was supposed to launch this year, but it was delayed to February 2027. The game’s director, Ralph Fulton, said in an interview that he feels “great” about the launch timing for Fable, adding that shifting to 2027 helps the game avoid the “chaotic window” of its original timeframe of late 2026. Speaking to IGN, Fulton said the reason for the delay “is pretty apparent to everybody.” He said he was “really looking forward to” launching Fable in 2026, saying he wasn’t happy about having another all-hands meeting with the team in January to tell them, “This is the year we ship Fable.” But alas, that’s what happened. “The rationale for it is absolutely sound. I’m glad that we’re avoiding that chaotic window,” he said. In getting pushed to February 2027, Fable avoids launching near Call of Duty: Modern Warfare 4 (October 23) and GTA 6 (November…

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